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Making the floor disappear
Sprytny Offline
Junior Member

Posts: 7
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Joined: Mar 2012
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#5
RE: Making the floor disappear

(04-02-2012, 12:28 AM)Statyk Wrote:
(04-01-2012, 11:43 PM)Strembitsky Wrote: http://wiki.frictionalgames.com/hpl2/amn..._functions


That will help you in the future. Try SetEntityActive.
A plane is not an entity you are thinking about. A plane cannot be activated and deactivated by script. Like YC said, it has to be an object or model of some type.

You could always do it cheaply and make a billboard of the floor texture with a blockbox around it, so the player walks on the blockbox. Then have a script deactivate the billboard (floor) and the blockbox.
It is exactly what i was asking about. I gonna set a plane to not collide and put blockboxes below. I already have the script what is used to make them disappear, will tell you whether it works when i come back home.

Ok, i added a note and after that the boxes disappears. Thank you !!


(This post was last modified: 04-02-2012, 03:58 PM by Sprytny.)
04-02-2012, 11:51 AM
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Messages In This Thread
Making the floor disappear - by Sprytny - 04-01-2012, 11:18 PM
RE: Making the floor disappear - by Strembitsky - 04-01-2012, 11:43 PM
RE: Making the floor disappear - by Statyk - 04-02-2012, 12:28 AM
RE: Making the floor disappear - by Your Computer - 04-01-2012, 11:46 PM
RE: Making the floor disappear - by Sprytny - 04-02-2012, 11:51 AM



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