(04-04-2012, 11:26 AM)stonecutter Wrote: I think this could be possible !
I just need to use this two scripts :
void SetPlayerLampOil(float afOil);
void AddPlayerLampOil(float afOil);
and deactivate the oil drowning in the gameconfig ! ( LowerOilSpeed = "0.23" <<< set this to 0 )
but then we have to play with the max ammount of oil you can have (is it 100? << means 100 bullets max if we take 1 oil = 1 bullet or you can do 1 oil = 10 bullets .. but seems senseless for me carring 1000 bullets )
another problem is :
whats happens if you have 95 bullets with you and you pick up 15 bullets ?
"Impossible to pick it up or give just 5 bullets to the inventory ?"
but first of all i need someone who can create a model and animation for the shooting system!
I honestly think using the oil system as an ammo counter sounds pretty stupid. (Yes I know that it can be changed to look like a magazine for ammo in a total conversion, but that just limits us even more. If the ammo appears as an inventory item it would even allow for different types of ammo.) I know that we're limited, but like I said, check the custom story "Killings in Altstadt" and see how they got thalers to appear in the inventory and it counts up when you pick up more. And each time you should you could remove one bullet. So there's an ammo-box in the inventory with the number 10 for example, if you shoot once, you have 9, and if you pick up another box then you would have 19.