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Script Help Grunt Animations
Dutton Offline
Member

Posts: 121
Threads: 3
Joined: Apr 2012
Reputation: 2
#3
RE: Grunt Animations

(04-03-2012, 12:23 PM)zombiehacker595 Wrote: wait so do you just want him to spawn when you pick up ibject then he runs at you?

Nope, when he spawns on the item pickup he should be running from the first PatrolNode to the other. he isn't supposed to attack anyone just run from 1 point to another.

EDIT: Problem is that as a standard he just walks from point to point, but i want him to be running, if it's even possible?

[Image: 15isy6C]
(This post was last modified: 04-03-2012, 04:35 PM by Dutton.)
04-03-2012, 04:33 PM
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Messages In This Thread
Grunt Animations - by Dutton - 04-03-2012, 10:51 AM
RE: Grunt Animations - by zombiehacker595 - 04-03-2012, 12:23 PM
RE: Grunt Animations - by Dutton - 04-03-2012, 04:33 PM
RE: Grunt Animations - by RedMser - 04-03-2012, 06:43 PM
RE: Grunt Animations - by Obliviator27 - 04-03-2012, 07:46 PM
RE: Grunt Animations - by Statyk - 04-03-2012, 08:37 PM
RE: Grunt Animations - by Your Computer - 04-03-2012, 08:44 PM
RE: Grunt Animations - by Dutton - 04-04-2012, 11:38 AM



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