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Falling Up
Cranky Old Man Offline
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Posts: 986
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Joined: Apr 2012
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#4
RE: Falling Up

Review
First off, you will need to understand that this is pretty much the opposite of a horror map. This is a showcase of mapping skill, and a single puzzle mechanic, and as such, it's almost flawless.
The only exception is that there's a certain precision jump. In order to even imagine that you can make this jump, you have to think of the world as consisting of static objects - that hanging fabric is stiff enough to stand on. Then, according to my own efforts, you'll only make the jump one time out of five. You'll take damage every time, and if you don't manage to make the jump before you are down to your final hitpoint (and thus won't be able to make the jump ever due to lowered speed) you will notice that you are not capable of dying, and will have to restart the story.
Another thing is that you can't interact with anything except the puzzle elements. While this is good for laying bare the puzzle, it removes almost half of the Amnesia game-play. What matters is the key, the lock, and everything else is just scenery.
While a bit messy, this scenery is very, very close to professional standards.
Just remember that this is a short, simple no-horror showcase puzzle map, and you wont be disappointed.

5/5


Noob scripting tutorial: From Noob to Pro

(This post was last modified: 04-08-2012, 09:02 PM by Cranky Old Man.)
04-08-2012, 09:01 PM
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Messages In This Thread
Falling Up - by Homicide13 - 04-06-2012, 09:41 AM
RE: Falling Up - by Skashi - 04-06-2012, 10:39 AM
RE: Falling Up - by Dark Knight - 04-06-2012, 06:50 PM
RE: Falling Up - by Cranky Old Man - 04-08-2012, 09:01 PM



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