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Request: Cultist enemy
R. Peters Offline
Junior Member

Posts: 48
Threads: 10
Joined: Apr 2012
Reputation: 0
#3
RE: Request: Cultist enemy

(04-13-2012, 12:22 PM)Traggey Wrote: It is absolutely possible, and an interesting idea. I can't promise anything but I might actually have to give this a shot.


I for one would love that. I'm sure many more would appreciate having this additional element too. Sadly i'm not set up for modelling and animations, I have never done it and have no idea of the software or 'lessons' involved in doing so. Still, if you're gonna give it a go that would be awesome, I was messing around with the model editor that came with Amnesia earlier and noticed that it was possible to give the male corpse some enemy attributes (in the end I managed to make a flying jesus that floats towards you, but it doesn't have any real animations or attacks). This might be a good starting point, perhaps Smile

Author of: - A Morbid New Year (Also available as a full conversion).
04-13-2012, 01:51 PM
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Messages In This Thread
Request: Cultist enemy - by R. Peters - 04-13-2012, 11:03 AM
RE: Request: Cultist enemy - by Traggey - 04-13-2012, 12:22 PM
RE: Request: Cultist enemy - by R. Peters - 04-13-2012, 01:51 PM
RE: Request: Cultist enemy - by jessehmusic - 04-14-2012, 02:24 AM
RE: Request: Cultist enemy - by trollox - 04-13-2012, 07:45 PM
RE: Request: Cultist enemy - by Acies - 04-13-2012, 08:35 PM
RE: Request: Cultist enemy - by R. Peters - 04-14-2012, 09:03 AM
RE: Request: Cultist enemy - by R. Peters - 04-16-2012, 06:00 PM
RE: Request: Cultist enemy - by kartanonperuna - 04-15-2012, 12:39 PM
RE: Request: Cultist enemy - by R. Peters - 04-16-2012, 10:12 AM



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