someone972
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Joined: May 2012
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(MinGW) Angelscript Crashing at Callfunc
I've been trying to get Penumbra to compile on MinGW with Code::Blocks, and for the most part it's been successful. The game runs up until it tries to run the OnInit function from the global script. I've traced it through the calls, and it fails in CallCDeclFunctionRetByRef_impl within Angelscript, specifically at the part where it tries to push the arguments onto the stack (segfault - memory could not be read). I'm using Angelscript 2.17.1b, which is the same one supplied in the dependency zip, but I am using the Code::Blocks project file to compile it. I have also tried using 2.8.1 with the same issue. Does anyone have any ideas on what I could do to either track down why this is happening or fix it?
(This post was last modified: 05-10-2012, 07:44 AM by someone972.)
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05-02-2012, 01:49 AM |
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