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Custom Story: Abduction - Archives Room
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benblue20 Offline
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Posts: 5
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Joined: May 2012
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#2
RE: Custom Story: Abduction - Archives Room

*RESOLVED*

If this rare bug happens to anyone else, you will need to go to Abduction/maps/Ch01/Archives.hps and in the OnEnter() function, add this line:

void OnEnter(){    
SetEntityActive("GruntDoor", false);    
PlayMusic("01_amb_darkness.ogg", true, 1, 4, 0, true);
}


The first line of the OnEnter function should be entered, then the door will be open for explore.
(This post was last modified: 05-04-2012, 04:57 AM by benblue20.)
05-04-2012, 04:57 AM
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RE: Custom Story: Abduction - Archives Room - by benblue20 - 05-04-2012, 04:57 AM



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