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[SOLVED] How to bind objects into compounds.
Theforgot3n1 Offline
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Posts: 192
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Joined: Apr 2012
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#8
RE: Making static_objekt compounds

(05-05-2012, 09:24 PM)Statyk Wrote:
(05-05-2012, 08:46 PM)Theforgot3n1 Wrote: I just thought you might be able to store the entire new compound somewhere, so that you do not need to duplicate a compound to place that compound. If possible I'd enjoy being able to place the compound as if it was a normal static_object, for example.
You can make a selection of a bunch of objects and go to "File > Export Selection" and place it in a folder. then when you want to, "File > Import Objects" and you can place the selection you made in other maps as well.
Will have to try that out later. This thread is going to be marked as [SOLVED] now!

Tankz!

EDIT: Changed title to make it more traceable.

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
(This post was last modified: 05-05-2012, 10:25 PM by Theforgot3n1.)
05-05-2012, 10:22 PM
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Messages In This Thread
RE: Making static_objekt compounds - by Statyk - 05-05-2012, 06:00 PM
RE: Making static_objekt compounds - by Statyk - 05-05-2012, 06:41 PM
RE: Making static_objekt compounds - by Statyk - 05-05-2012, 09:24 PM
RE: Making static_objekt compounds - by Theforgot3n1 - 05-05-2012, 10:22 PM



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