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GetEntitiesCollide
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Homicide13 Offline
Senior Member

Posts: 323
Threads: 41
Joined: Nov 2010
Reputation: 14
#1
GetEntitiesCollide

Does GetEntitiesCollide not support detecting whether a player is within a script area or not? Because for some reason this function is returning false for me even if I know that it should be true.

For example, the code
PHP Code: (Select All)
void OnStart(){

    
loop("TestTimer");
}

void loop(stringTimer){

    
int test;
    if(
GetEntitiesCollide("Player","ScriptArea_1")) test 1;
    else 
test 2;
        
    
AddDebugMessage(""+testfalse);
    
    
AddTimer(Timer,1,"loop");

always displays "2", even if the script area covers the entire level.

05-05-2012, 10:33 PM
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Messages In This Thread
GetEntitiesCollide - by Homicide13 - 05-05-2012, 10:33 PM
RE: GetEntitiesCollide - by Theforgot3n1 - 05-05-2012, 10:39 PM
RE: GetEntitiesCollide - by Your Computer - 05-05-2012, 11:10 PM
RE: GetEntitiesCollide - by Homicide13 - 05-06-2012, 01:04 AM
RE: GetEntitiesCollide - by Cranky Old Man - 05-06-2012, 01:14 AM
RE: GetEntitiesCollide - by Your Computer - 05-06-2012, 02:16 AM
RE: GetEntitiesCollide - by Homicide13 - 05-06-2012, 02:26 AM
RE: GetEntitiesCollide - by Homicide13 - 05-06-2012, 01:52 AM
RE: GetEntitiesCollide - by palistov - 05-06-2012, 08:46 AM
RE: GetEntitiesCollide - by Homicide13 - 05-06-2012, 03:48 PM
RE: GetEntitiesCollide - by palistov - 05-06-2012, 09:33 PM
RE: GetEntitiesCollide - by Homicide13 - 05-07-2012, 01:01 AM



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