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Preloads doesnt really work :S
neocrawler Offline
Member

Posts: 57
Threads: 19
Joined: Sep 2011
Reputation: 1
#1
Preloads doesnt really work :S

Heey everyone,
I was kinda getting ennoyed that preloads doesnt really work.
Proberly I do it wrong heres and example how I do it.
Quote: AddEntityCollideCallback("Player", "ScriptArea_4", "Collide_ScriptArea_4", true, 1);

void Collide_ScriptArea_4(string &in asParent, string &in asChild, int alState)
{
PreloadParticleSystem("ps_break_wood.ps");
}
(This post was last modified: 05-11-2012, 02:00 AM by neocrawler.)
05-11-2012, 01:58 AM
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Messages In This Thread
Preloads doesnt really work :S - by neocrawler - 05-11-2012, 01:58 AM
RE: Preloads doesnt really work :S - by Putmalk - 05-11-2012, 02:07 AM



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