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Amnesia custom story problem
Putmalk Offline
Senior Member

Posts: 290
Threads: 13
Joined: Apr 2012
Reputation: 15
#3
RE: Amnesia custom story problem

Is the door in question a level door (i.e., it's name is level_wood or something like that) or is it a swing door (i.e., it's name is mansion_1 or something like that).

If it's a LevelDoor, then the SetLevelDoorLocked function is working as intended.
If it's a SwingDoor, then you need to use the SetSwingDoorLocked(string& asName, bool abLocked, bool abEffects); function.

Is your key named "Key_1"?
Is your door named "Door_1"?

EXAWOLT Wrote:I had the same problem bro.

My solution was to create 2 level doors, one fake that's locked

and another un-active unlocked door wich will lead you further.

add useitem callback with the key on the fake door, and call SetEntityActive("fake", false);

and make the real door appear SetEntityActive("real", true);
^^ Yeah, sorry no offense but ignore this.

If done correctly you only need the key and the door, nothing else is needed and you're just making life more difficult for yourself.

(This post was last modified: 05-12-2012, 11:28 PM by Putmalk.)
05-12-2012, 11:26 PM
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Messages In This Thread
Amnesia custom story problem - by KodiakZ - 05-12-2012, 03:11 PM
RE: Amnesia custom story problem - by EXAWOLT - 05-12-2012, 04:44 PM
RE: Amnesia custom story problem - by Putmalk - 05-12-2012, 11:26 PM
RE: Amnesia custom story problem - by KodiakZ - 05-13-2012, 10:16 AM
RE: Amnesia custom story problem - by pandasFTW - 05-13-2012, 10:32 AM
RE: Amnesia custom story problem - by KodiakZ - 05-13-2012, 11:02 AM
RE: Amnesia custom story problem - by pandasFTW - 05-13-2012, 11:10 AM
RE: Amnesia custom story problem - by KodiakZ - 05-13-2012, 11:10 AM
RE: Amnesia custom story problem - by EXAWOLT - 05-13-2012, 04:50 PM
RE: Amnesia custom story problem - by Putmalk - 05-13-2012, 01:58 PM
RE: Amnesia custom story problem - by ezra627 - 09-25-2014, 03:26 AM
RE: Amnesia custom story problem - by Mudbill - 09-25-2014, 06:55 AM



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