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Running a Script When Player Lights Candle On
FragdaddyXXL Offline
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Posts: 136
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Joined: Apr 2012
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#2
RE: Running a Script When Player Lights Candle On

void SetEntityCallbackFunc(string& asName, string& asCallback);


Calls a function when the player interacts with a certain entity.
Callback syntax: void MyFunc(string &in asEntity, string &in type)
Type depends on entity type and includes: “OnPickup”, “Break”, “OnIgnite”, etc

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05-15-2012, 12:38 AM
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RE: Running a Script When Player Lights Candle On - by FragdaddyXXL - 05-15-2012, 12:38 AM



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