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Importing from maya :/
Statyk Offline
Schrödinger's Mod

Posts: 4,390
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#5
RE: Importing from maya :/

(05-15-2012, 06:14 PM)Stepper321 Wrote: It needs something like 200/800.
Sarcasm? >>

I managed to make one in about 5 minutes with only 158 tris. The rest will be done with a texture, normal, and spec map.

If you want to export to Amnesia, first thing you're going to need is an OpenCallada exporter. Make sure the texture is in the same location you plan to place your model (assuming it's in your Amnesia folder, not in your "My Pictures" folder or whatever) Make sure the linear is set to "Meters", not Centimeters and I suggest importing a model such as a wine bottle from amnesia to correctly size the can. Export the model, and open it in the ModelView. If it comes up correctly, the .mat should be generated automatically. From there (if need be), you can open the .mat in the MaterialEditor and make necessary changes. Edit in the ModelEditor and you're good to go!
05-17-2012, 01:24 AM
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Messages In This Thread
Importing from maya :/ - by neocrawler - 05-15-2012, 05:05 PM
RE: Importing from maya :/ - by Traggey - 05-15-2012, 05:44 PM
RE: Importing from maya :/ - by Stepper321 - 05-15-2012, 06:14 PM
RE: Importing from maya :/ - by Statyk - 05-17-2012, 01:24 AM
RE: Importing from maya :/ - by Obliviator27 - 05-17-2012, 01:10 AM
RE: Importing from maya :/ - by neocrawler - 05-19-2012, 03:36 AM
RE: Importing from maya :/ - by Traggey - 05-19-2012, 12:57 PM
RE: Importing from maya :/ - by Acies - 05-20-2012, 02:20 AM



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