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problems with sound script (solved)
SilentStriker Offline
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Posts: 950
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Joined: Jul 2011
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#2
RE: problems with sound script

void OnStart()
{
AddEntityCollideCallback("Player", "Music_1", "start", true, 1);
}

void start(string &in asParent, string &in asChild, int alState)
{
PlaySoundAtEntity("", "amd_idle03.ogg", "Player", 0, false);
}

So the problem may be that you wrote player, it must be Player in the AddEntityCollideCallback

and usually the error says where in the script the error is

(This post was last modified: 05-20-2012, 09:37 PM by SilentStriker.)
05-20-2012, 09:37 PM
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Messages In This Thread
problems with sound script (solved) - by Nice - 05-20-2012, 09:27 PM
RE: problems with sound script - by SilentStriker - 05-20-2012, 09:37 PM
RE: problems with sound script - by Nice - 05-20-2012, 09:44 PM
RE: problems with sound script - by SilentStriker - 05-20-2012, 09:50 PM
RE: problems with sound script - by Nice - 05-20-2012, 09:52 PM
RE: problems with sound script - by SilentStriker - 05-20-2012, 10:03 PM
RE: problems with sound script - by Nice - 05-20-2012, 10:05 PM
RE: problems with sound script - by SilentStriker - 05-21-2012, 06:45 AM
RE: problems with sound script - by Adny - 05-20-2012, 10:23 PM



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