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Monster Triggering problem
Aresak Offline
Junior Member

Posts: 26
Threads: 1
Joined: May 2012
Reputation: 0
#8
RE: Monster Triggering problem

So, you can't active 4 grunts true?
Change name to anything what you want... I named it Monster1, Monster2, Monster3, Monster4 ok?
I see on you image ScriptArea, when player go in, the monsters are must activate ok?
Script Area name: ScriptArea_1

This is script:

PHP Code: (Select All)
void OnStart() 



AddEntityCollideCallback("Player""ScriptArea_1""MonsterFunction"true1); 





void MonsterFunction(string &in asParentstring &in asChildint alState)

{

SetEntityActive("Monster1"true); 
SetEntityActive("Monster2"true); 
SetEntityActive("Monster3"true); 
SetEntityActive("Monster4"true); 

ShowEnemyPlayerPosition("Monster1");
ShowEnemyPlayerPosition("Monster2");
ShowEnemyPlayerPosition("Monster3");
ShowEnemyPlayerPosition("Monster4");

}

void OnEnter()
{

}

void OnLeave()
{



Maybe it will be function Big Grin

My Custom Maps:
Black Mirror
--------
I can scripting, editing and more for you.
(This post was last modified: 05-25-2012, 09:03 PM by Aresak.)
05-25-2012, 09:02 PM
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Messages In This Thread
Monster Triggering problem - by Niko - 05-25-2012, 01:47 PM
RE: Monster Triggering problem - by Datguy5 - 05-25-2012, 01:52 PM
RE: Monster Triggering problem - by Putmalk - 05-25-2012, 05:16 PM
RE: Monster Triggering problem - by Niko - 05-25-2012, 05:23 PM
RE: Monster Triggering problem - by Putmalk - 05-25-2012, 05:50 PM
RE: Monster Triggering problem - by Niko - 05-25-2012, 06:09 PM
RE: Monster Triggering problem - by Adny - 05-25-2012, 07:07 PM
RE: Monster Triggering problem - by Aresak - 05-25-2012, 09:02 PM
RE: Monster Triggering problem - by Niko - 05-27-2012, 03:28 PM



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