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Blood Drip Effect?
DaAinGame Offline
Member

Posts: 90
Threads: 11
Joined: Mar 2012
Reputation: 4
#4
RE: Blood Drip Effect?

(06-16-2012, 01:56 AM)Bridge Wrote: Can you #include headers? If so, download windows.h and use the Sleep() function, and put it in a while(true) loop. Like:

while(true) {
    //do stuff
    Sleep(5000);
}

Don't know how well that would work in Amnesia though.
I'm confused by your post, but if I understand that correctly, it won't work, because the engine only reads Angel Script?

Realm Of Another Chapter 1: http://www.frictionalgames.com/forum/thread-14142.html
Realm Of Another Chapter 2: Postponed
Adder Halls: 5%
06-16-2012, 02:39 AM
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Messages In This Thread
Blood Drip Effect? - by DaAinGame - 06-16-2012, 01:22 AM
RE: Blood Drip Effect? - by Bridge - 06-16-2012, 01:56 AM
RE: Blood Drip Effect? - by Your Computer - 06-16-2012, 02:38 AM
RE: Blood Drip Effect? - by Bridge - 06-16-2012, 01:14 PM
RE: Blood Drip Effect? - by DaAinGame - 06-16-2012, 02:39 AM
RE: Blood Drip Effect? - by Putmalk - 06-16-2012, 05:18 AM
RE: Blood Drip Effect? - by DaAinGame - 06-16-2012, 07:45 AM



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