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Castle Darkuan (Full Release)
Shadowfied Offline
Senior Member

Posts: 261
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Joined: Jul 2010
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#1
Castle Darkuan (Full Release)

[Image: bmCHW.jpg]
Castle Darkuan is my first somewhat serious custom story.

I have made quite a few custom stories but never shown or released them on any site (one exception), so I have practiced a bit. I have released one custom story here on the forum already called "F*cked Map" which is just a very, very un-serious story I made for fun.

You play as Keith. A quite ordinary man who one day receives a letter from his old friend Angus, who have just been informed that his grandfather has died, and Angus is to inherit his old castle.

Castle Darkuan has been a major location for "scary" stories and tales in the nearby towns and is said to be haunted, and no one has ever dared going in there. Angus says that he doesn't believe the place being haunted, yet he asks Keith to go with him. In the letter Angus sent to Keith, he included the extra key, he asked Keith to meet him at the entrance, and Keith agrees to come.

I started this project 1 January 2012, finished it on 26 June 2012. Spent about 3-4 months actively developing.

REMEMBER TO USE A NORMAL PROFILE AND NOT A DEVELOPER PROFILE!

"Support Me" Download link

Normal link

Castle Darkuan is on ModDB, head over there for more information and tons of screenshots!

When creating this story, I have been thinking of what I get annoyed by or don't like when playing other custom stories, and will not do the same things in my own story. Here are a few examples of things that annoy me or I dislike.
Spoiler below!

- Unlabeled keys / items
- Major typos (Seriously if you're gonna release a custom story, please look over your notes / texts)
- Tons and tons of empty desks and drawers (I'm not saying they need to contain useful items, but at least something and not just completely empty)
- Too much oil & tinderboxes
- Not enough oil or tinderboxes (IMO tinderboxes shall be quite common (depending on the story, though) and oil more rare)
- Enemies with few waypoints which you can't sneak by and never despawns.
- Places in maps where you are forced to get killed to get rid of an enemy.
- Thalers placed but NEVER being used.
- PewDiePie fan stories (Seriously, stop posting them on the Frictional forum)
- Major PewDiePie references in stories.


So that will probably give you an idea what not to expect from my story.

Here are a few things you can expect from my story though:




- A lot of quests. For example, if doors are locked, almost every time you will get a quest for it and I will always try to have some mementos at all times, so you have an idea of what to do. (Without making it linear and actually TELL you what to do)

- A lot of interaction and items.

- Breakable boxes & barrels. I have personally yet to see this in a custom story and I have played every custom story I have been able to find. So remember to break boxes and barrels to find items.

- Safe & comforting environments and scary environments.

Spoiler below!

After working lots and lots on this custom story I decided to remove the thalers and chests. I will most likely use it for another story though.

- Minor RPG-ish elements like optional places to explore, a lot of items to find, a lot of thalers to find which you can use to open chests. It will usually be like a few chests next to each other with a note below saying what it contains, so you will have multiple choices of what items you want, like choose either health-potions or oil.


And that's the list for now, it will get updated though.

Screenshots:
(Click on them to see full size)

[Image: jxzB9l.jpg]

[Image: bJWfBl.jpg]

[Image: mjmMml.jpg]




Changelog

Spoiler below!


21 June 2012 - The map has been sent out to a few testers. Fixed bugs etc.
23 April 2012 - The last days I have been working hard. As I've said before, story is my weakest point so I've been trying to tie the story up and make a somewhat decent ending. The maps are pretty much done, just the story that needs more sense and details etc.
4 April 2012 - Been slacking and enjoying too much other games with my new PC. Today I've made quite a few small bugfixes and minor adjustments.
26 Feburary - 4 March 2012 - Been having a break again cause my new computer arrived a few days after the last update and I've spent some days changing around in my room and moving over stuff from my old computer. At least this will boost developing time a bit.
12 - 26 February 2012 - Have made real huge progress on "Dungeons" and the level is completed for now. Introduced a new feature: In (probably all) most levels there are oil and item spawns at different locations which are randomly chosen in the beginning of the level. The possibilities are not equal, sometimes you might find 2 laudanum and one oil potion, sometimes you might find 2 oil potions and no laudanum etc. This also affect breakable boxes and barrels which will also be randomly chosen. (They are not completely random, I have put all items out myself and made scripts which chose from 1 out of 7 possible scenarios, but most players probably wont play the levels so many times anyway)
Introduced a kind of examination-feature. Most objects that normally can't be interacted with are now interact-able. Inspired by Penumbra and the Deterioration custom story.
Sorry for the lack of updates. Since about the 18th of February I've been very sick. I'm getting a lot better now. I've been having a pause for the last week cause I've been sick.
5-12 February 2012 - Development resumed. Huge progress made on the "Dungeons" level, mostly scripting.
30-5 February 2012 - Been having a little break. Will continue very soon though.
25-29 January 2012 - Huge huge progress on Dungeons.
24 January 2012 - Have made huge progress on the latest level called "Dungeons" and it is definitely the largest of the maps in this custom story.
18 January 2012 - Have done lots of work since 14 Jan. Forgot to update changelog. Went back and touched up some levels, finished machine room.
14 January 2012 - Finished "Guest Room" level. Began working on "Machine Room".
13 January 2012 - Began working on a new level called "Guest Room"
12 January 2012 - Made huge progress overall. Made and finished a new "Study" level.
11 January 2012 - Made huge progress overall. Finished "Storage" level, changed some ideas for the story, removed thalers and chests. Added a storyline.
10 January 2012 - Made huge progress and finished the "Garden" level.
9 January 2012 - Added a "Garden" level accessible from the main hub and worked a bit on the "Garden" level.
7 January 2012 - Made quite a bit of progress on "Storage" and a few script enhancements to the first level.
6 January 2012 - Began working on "Storage" level.
6 January 2012 - Finished first level and almost finished the "main hub"
3 January 2012 - Custom Story development began




I have played every custom story that I have found cause I love the game and custom stories, and I never seem to get bored.


Thanks for reading.

Current - Castle Darkuan
Other - F*cked Map
(This post was last modified: 07-12-2012, 01:38 PM by Shadowfied.)
06-30-2012, 09:14 AM
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Messages In This Thread
Castle Darkuan (Full Release) - by Shadowfied - 06-30-2012, 09:14 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 06-30-2012, 04:45 PM
RE: Castle Darkuan (Full Release) - by clock123 - 07-03-2012, 09:41 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-03-2012, 09:42 AM
RE: Castle Darkuan (Full Release) - by ℃elsius - 07-03-2012, 10:31 AM
RE: Castle Darkuan (Full Release) - by Nam1xaii - 07-06-2012, 05:53 AM
RE: Castle Darkuan (Full Release) - by Adny - 07-06-2012, 05:59 AM
RE: Castle Darkuan (Full Release) - by Nam1xaii - 07-06-2012, 06:35 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-06-2012, 11:14 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-06-2012, 09:22 PM
RE: Castle Darkuan (Full Release) - by MaZiCUT - 07-06-2012, 09:20 PM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-07-2012, 08:38 AM
RE: Castle Darkuan (Full Release) - by Alenivan - 07-07-2012, 12:03 AM
RE: Castle Darkuan (Full Release) - by skypeskype - 07-10-2012, 12:04 PM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-10-2012, 05:32 PM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-12-2012, 06:47 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-12-2012, 02:55 PM
RE: Castle Darkuan (Full Release) - by Krokberg - 07-21-2012, 11:01 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-21-2012, 05:29 PM



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