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Castle Darkuan (Full Release)
Mine Turtle Offline
Senior Member

Posts: 647
Threads: 32
Joined: Mar 2011
Reputation: 29
#2
RE: Castle Darkuan (Full Release)

by going on moddb, i can see in your latest comments that you havent really put much effort into the story part of this CS/ FC (not too sure which; not going to play a CS/ FC without a story.(not saying there isnt, but i cant really know the story unless you post something that atleast looks like a story description.)

on another point, i can see multiple "mapping errors". not clipping textures or anything, but the fact that on the:

1st screenshot: the roof texture is visibly repetitive. you can "see" the squares of the textures on it. id get that texture majorly spread out; OR use a roof-model in the Castle-base folder in static objects section of the level editor. you can thereafter fix the next problem: a major, MAJOR amount of unused space. the roofmodels in the castlebase section are great to blend pillars into what looks like your main hall. lets be fair, a roof doesnt hold up itself ^^.

2nd screenshot: not too much to comment on, other than the fact that the room is brightly lit up, but the corner of the room is pitch black, for some reason. id get a pointlight to blend that out.

3rd screenshot: not too much here either, other than the fact that you should ALWAYS put welders inbetween the cellarbase walls. ALWAYS. or else you can see the wall segments connecting = not good.


for future projects (if you want to get more serious in modding), id highly recommend working on the story part of the CS. work on the story first; before setting off and starting to build your levels. for me, and most others in the forums (except the slightly newer breed of forum-dwellers), find playing a CS without a story to be a.. strain; and it makes playing it through just worthless in the end. id look into some threads in the articles section to get somewhat of a hint on where to begin; and to see some threads from other forum users who write about what they like in a decent FC/CS.

id love to try this CS out, but i know in the end i wont have much benefit of it. good luck with future projects, and i hope this sorta helped ya in some ways ^^

[Image: 201107142327000.gif]
06-30-2012, 04:36 PM
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Messages In This Thread
Castle Darkuan (Full Release) - by Shadowfied - 06-30-2012, 09:14 AM
RE: Castle Darkuan (Full Release) - by Mine Turtle - 06-30-2012, 04:36 PM
RE: Castle Darkuan (Full Release) - by Shadowfied - 06-30-2012, 04:45 PM
RE: Castle Darkuan (Full Release) - by clock123 - 07-03-2012, 09:41 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-03-2012, 09:42 AM
RE: Castle Darkuan (Full Release) - by ℃elsius - 07-03-2012, 10:31 AM
RE: Castle Darkuan (Full Release) - by Nam1xaii - 07-06-2012, 05:53 AM
RE: Castle Darkuan (Full Release) - by Adny - 07-06-2012, 05:59 AM
RE: Castle Darkuan (Full Release) - by Nam1xaii - 07-06-2012, 06:35 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-06-2012, 11:14 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-06-2012, 09:22 PM
RE: Castle Darkuan (Full Release) - by MaZiCUT - 07-06-2012, 09:20 PM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-07-2012, 08:38 AM
RE: Castle Darkuan (Full Release) - by Alenivan - 07-07-2012, 12:03 AM
RE: Castle Darkuan (Full Release) - by skypeskype - 07-10-2012, 12:04 PM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-10-2012, 05:32 PM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-12-2012, 06:47 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-12-2012, 02:55 PM
RE: Castle Darkuan (Full Release) - by Krokberg - 07-21-2012, 11:01 AM
RE: Castle Darkuan (Full Release) - by Shadowfied - 07-21-2012, 05:29 PM



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