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Model Editor Help Trying to learn how to edit a model
zergling50 Offline
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Posts: 74
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Joined: Jul 2012
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#23
RE: Trying to learn how to edit a model

(07-21-2012, 12:08 AM)Your Computer Wrote:
(07-20-2012, 10:20 PM)zergling50 Wrote: This is a little confusing, and I dont expect to fully understand all of it at the moment. I really want this or this one project as it really compliments the story and adds more depth to the game. If you guys could word your answers in a straightforward yet simplified way that would be great. Anyways I appreciate that you guys are trying to help, and once my game is done im going to make sure to include all of you guys who have helped me in any of my threads in the credits. Once again thanks! And sorry if i say anything stupid or dont make a connection you expect me to make, because as I said earlier this is a little confusing (not overly as I thankfully have some programming background).

Obviously E:/Frictional_2/animations/mutant_Project/ does not exist on most people's systems. But what kind of insight does it provide? It tells us the game doesn't use absolute paths when loading files. It tells us that the game uses the file name of the images referenced. Therefore, having something as simple as servant_grunt_custom.dds would suffice for init_from. The game would then look for a MAT file named "servant_grunt_custom" when loading the DAE file that references servant_grunt_custom.dds.
So basically, I need to rename both the .dds and the .mat to (insert name here) and then reference that .dds name in the DAE file where you showed me and then everything will work? Do I need to change any other names or should that fix it. Ill try it out and see but if im missing something let me know. Thanks!
07-21-2012, 05:39 PM
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RE: Trying to learn how to edit a model - by zergling50 - 07-21-2012, 05:39 PM



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