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Script Help Several Script Questions
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#7
RE: Several Script Questions

(07-23-2012, 10:48 PM)Kreekakon Wrote: EDIT: This also brings up another question that's been bugging me ever since I started scripting. Is there any more efficient way/function BESIDES super fast timer checks that can constantly be checking for occurrences that can change in the map at any given time?

As mentioned, it depends on what you're trying to do. Many things are handled by callbacks anyway, so calling a generic function at the end of these callbacks is one method you can take. If you're trying to manage player attributes, then a timer is useful.

Of course, you can always wait for HPL3 to come out.

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(This post was last modified: 07-24-2012, 01:41 AM by Your Computer.)
07-24-2012, 01:41 AM
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Messages In This Thread
Several Script Questions - by Kreekakon - 07-23-2012, 07:30 PM
RE: Several Script Questions - by JMFStorm - 07-23-2012, 07:54 PM
RE: Several Script Questions - by Apjjm - 07-23-2012, 10:27 PM
RE: Several Script Questions - by Kreekakon - 07-23-2012, 10:32 PM
RE: Several Script Questions - by Apjjm - 07-23-2012, 10:42 PM
RE: Several Script Questions - by Kreekakon - 07-23-2012, 10:48 PM
RE: Several Script Questions - by Your Computer - 07-24-2012, 01:41 AM



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