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Help with enemy noises
FlawlessHappiness Offline
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Posts: 3,980
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#5
RE: Help with enemy noises

Or check what they did in the real Amnesia! They made a really good one in the basement, in the big room where the light (and light-shadows) are hitting a door. This also makes a good warning. In this room the monster is inactive and becomes active when... i don't exactly know, but it could be when the player looks at an area or something... If you touch the door without opening it, nothing happens. But if you open in, the monster comes out

Trying is the first step to success.
07-24-2012, 10:26 PM
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Messages In This Thread
Help with enemy noises - by toeripper - 07-24-2012, 06:07 PM
RE: Help with enemy noises - by SilentStriker - 07-24-2012, 06:22 PM
RE: Help with enemy noises - by toeripper - 07-24-2012, 06:38 PM
RE: Help with enemy noises - by Mackiiboy - 07-24-2012, 06:54 PM
RE: Help with enemy noises - by FlawlessHappiness - 07-24-2012, 10:26 PM



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