Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
An area that triggers another area to become active?
HeadyBoy Offline
Junior Member

Posts: 45
Threads: 16
Joined: Jul 2012
Reputation: 0
#3
RE: An area that triggers another area to become active?

(07-26-2012, 02:00 AM)drunkmonk Wrote: You can do this by using a SetEntityActive, do everything you would normally do for an AddEntityCollideCallback and use the SetEntityActive to activate the jumpscare area, just make sure you have the jumpscare area set to inactive in the level editor.
Thankyou very much ^^

Voice Actor - Male, British Accent, Mid-teens, Adaptable
Custom Stories - "The Heist: Amnesia" (In production)
07-26-2012, 02:27 AM
Find


Messages In This Thread
RE: An area that triggers another area to become active? - by HeadyBoy - 07-26-2012, 02:27 AM



Users browsing this thread: 1 Guest(s)