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Script Help
Lizard Offline
Member

Posts: 174
Threads: 23
Joined: Jul 2012
Reputation: 5
#2
RE: Script Help

Since you have done this before, i guess that i can just post this example, in belive, that you will work out from it
void OnStart();
{

SetPlayerActive(false);
FadeOut(0);
FadePlayerRollTo(65, 20, 20);
MovePlayerHeadPos(-1, -0.45, -1.1, 20, 1);
AddTimer("activate_player", 3, "FadeIn");
SetLightVisible("BoxLight_1", false);
FadeImageTrailTo(3, 1);
FadeRadialBlurTo(0.4, 1);
}


void FadeIn(string &in timer_name)
{
FadeIn(2);
AddTimer("Start", 2, "WakeUp");
}

void WakeUp(string &in timer_name)
{
if (timer_name == "Start")
{
SetLightVisible("BoxLight_1", true);
AddTimer("MoveHead", 1, "WakeUp");
}

else if (timer_name == "MoveHead")
{
FadeImageTrailTo(0, 1);
FadeRadialBlurTo(0, 1);
MovePlayerHeadPos(-0.5, -0.2, -1.1, 2, 2);
FadePlayerRollTo(0, 1.7, 500);
AddTimer("ActivatePlayer", 2, "WakeUp");
}

else if (timer_name == "ActivatePlayer")
{
MovePlayerHeadPos(0, 0, 0, 2, 2);
SetPlayerActive(true);
}
}

PS. This example runs with two PlayerStartPositions

CURRENT PROJECT:
A Fathers Secret == Just started
(This post was last modified: 07-30-2012, 10:19 PM by Lizard.)
07-30-2012, 10:17 PM
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Messages In This Thread
Script Help - by Dizturbed - 07-30-2012, 09:00 PM
RE: Script Help - by Lizard - 07-30-2012, 10:17 PM
RE: Script Help - by Dizturbed - 07-31-2012, 12:52 PM
RE: Script Help - by Lizard - 07-31-2012, 01:05 PM
RE: Script Help - by Dizturbed - 07-31-2012, 01:08 PM
RE: Script Help - by Lizard - 07-31-2012, 01:38 PM
RE: Script Help - by Dizturbed - 07-31-2012, 01:43 PM
RE: Script Help - by Lizard - 07-31-2012, 01:44 PM
RE: Script Help - by Dizturbed - 07-31-2012, 02:20 PM



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