Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Announcement Japanese Takeshi Castle Gameshow
mrensayne Offline
Junior Member

Posts: 8
Threads: 1
Joined: Jul 2012
Reputation: 0
#8
RE: Japanese Takeshi Castle Gameshow

(08-01-2012, 10:35 AM)The Shanus Wrote: Actually the warcraft mod was based on the gameshow, obviously, and had many different scenes from the game show, incorporated as you have done, but instead as a WCIII mod instead. You need to change it so that when you die, the map resets I believe, or something similar. Other than that it was fine, aside from the fact that the starting grunt didnt chase me.
If I can just figure how to script it so that it can reset all entities I could do that. I am sure one of you could spend a minute to add to the extremely simple script I have made and post it here for me to update. Please.

Also, that grunt in the beginning is a hallucination set to 2 (disappears when it is fairly close to you). Wink
I can imagine how many people would be stuck inside the starting room out of sheer frustration without realizing it isn't even real.

EDIT:
Did you actually beat it? (Get to the room with barricades and a key)
(This post was last modified: 08-01-2012, 10:41 AM by mrensayne.)
08-01-2012, 10:38 AM
Find


Messages In This Thread
Japanese Takeshi Castle Gameshow - by mrensayne - 07-31-2012, 10:27 PM
RE: Japanese Takeshi Castle Gameshow - by Kman - 08-01-2012, 09:28 AM
RE: Japanese Takeshi Castle Gameshow - by Kman - 08-01-2012, 10:48 AM
RE: Japanese Takeshi Castle Gameshow - by mrensayne - 08-01-2012, 10:38 AM
RE: Japanese Takeshi Castle Gameshow - by Bridge - 08-01-2012, 09:58 PM



Users browsing this thread: 1 Guest(s)