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Looking around upon start
Theforgot3n1 Offline
Member

Posts: 192
Threads: 20
Joined: Apr 2012
Reputation: 6
#3
RE: Looking around upon start

(08-10-2012, 01:03 AM)Statyk Wrote: The syntax is incorrect.

void lookingaround1(string &in asParent, string &in asChild, int alState)
And also, double ";" at

FadePlayerFOVMulTo(1, 1);;

Confusion: a Custom Story - Ch1 for play!
http://www.frictionalgames.com/forum/thread-15477.html
About 50% built.
Delayed for now though!
08-10-2012, 05:04 AM
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Messages In This Thread
Looking around upon start - by The Shanus - 08-10-2012, 12:29 AM
RE: Looking around upon start - by Statyk - 08-10-2012, 01:03 AM
RE: Looking around upon start - by Theforgot3n1 - 08-10-2012, 05:04 AM
RE: Looking around upon start - by The Shanus - 08-10-2012, 08:33 AM
RE: Looking around upon start - by Theforgot3n1 - 08-10-2012, 08:59 AM
RE: Looking around upon start - by The Shanus - 08-10-2012, 09:10 AM



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