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question
Steve Offline
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Posts: 178
Threads: 17
Joined: Jun 2012
Reputation: 7
#8
RE: question

(08-18-2012, 05:18 PM)Statyk Wrote: Question. Did importing the new .dae into the ModelEditor of the "grunt_new.ent" cause it to crash? Or did it import fine?
well I just did what you said to do and put in the entire directory, I had some stupid mistakes (spelling & stuff) but wen I got the directory tight It just openend the dae file without problems I only still don't know if I actual got an .mat file from it becuase when I made some little changes to the .dds file and removed the .mat and saved the new .dds I didn't get a new .mat. making the story short I had some problem and stuuf but I fixed it somehow all by all

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Final Light = 40%
Need of voice actors.
08-18-2012, 05:38 PM
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Messages In This Thread
question - by Steve - 08-16-2012, 04:10 PM
RE: question - by Steve - 08-18-2012, 04:14 PM
RE: question - by Statyk - 08-18-2012, 04:20 PM
RE: question - by Steve - 08-18-2012, 04:31 PM
RE: question - by Statyk - 08-18-2012, 04:32 PM
RE: question - by Steve - 08-18-2012, 05:09 PM
RE: question - by Statyk - 08-18-2012, 05:18 PM
RE: question - by Steve - 08-18-2012, 05:38 PM



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