Facebook Twitter YouTube Frictional Games | Forum | Privacy Policy | Dev Blog | Dev Wiki | Support | Gametee


Thread Rating:
  • 1 Vote(s) - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
(No longer considered a mod)
Kreekakon Offline
Pick a god and pray!

Posts: 3,063
Threads: 70
Joined: Mar 2012
Reputation: 124
#2
RE: Franz Liszt (Complete)

Currently playing through now, so I won't give you a full verdict yet. Here's a few things I've noticed though:

-There is no boxlight. Always have one, or the lighting will look unnatural
-At the start, you should place the PlayerSpawn closer to the ground, so he doesn't just "drop in"
-Use mementos to record missions/tasks the player may have discovered from reading the notes.
-Several mapping errors, and a couple places could use welders.
-The rooms can use more variety, and more detail. Most of the ones I've seen so far are very empty with an occasional out of place thing in the middle of nowhere.

I did think the music you put with the notes was a nice touch though, given the "music" theme of the map.

EDIT:
Spoiler below!
Okay I'm officially stuck at the beginning. Do I really have to stack stuff up over all those pianos, or is there some other way?

[Image: Tv0YgQb.gif]
Image by BandyGrass
(This post was last modified: 09-02-2012, 08:51 AM by Kreekakon.)
09-02-2012, 08:19 AM
Find


Messages In This Thread
(No longer considered a mod) - by Froge - 09-02-2012, 07:59 AM
RE: Franz Liszt (Complete) - by Kreekakon - 09-02-2012, 08:19 AM
RE: Franz Liszt (Complete) - by Froge - 09-02-2012, 09:08 AM
RE: Franz Liszt (Complete) - by Kreekakon - 09-02-2012, 04:40 PM
RE: Franz Liszt (Complete) - by Froge - 09-02-2012, 06:31 PM
RE: Franz Liszt (Complete, Rereleased) - by Froge - 09-03-2012, 02:15 AM
RE: Franz Liszt (Complete, Rereleased) - by Froge - 09-03-2012, 04:59 PM



Users browsing this thread: 1 Guest(s)