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If player has tinderboxes
Robby Offline
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Posts: 2,549
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#9
RE: If player has tinderboxes

(09-06-2012, 07:17 PM)JPiiONEFOURONE Wrote:
(09-06-2012, 06:33 PM)Nemet Robert Wrote: Well, there's the debug menu in-game. Select the "Player info" or something like that. Looking closely at the "self-updating" wall of text, there's a line. "Tinderboxes: #". The # stands for numbers (0, 1, 2, etc. you get the idea).

Debug menu is F1, I think.
How can I get my own custom variable to show on the player info?
Well, that is something I do not know. You can try using a debug message in your script.

AddDebugMessage(string& asString, bool abCheckForDuplicates);

You need a language file (the one used for the custom story)

Infrequently active. Don't expect an immediate response. Best to contact me at a different locale. If I create a thread, expect me to be quite active.
(This post was last modified: 09-06-2012, 07:20 PM by Robby.)
09-06-2012, 07:20 PM
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Messages In This Thread
If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 05:36 PM
RE: If player has tinderboxes - by Kiwi2703 - 09-06-2012, 05:40 PM
RE: If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 05:41 PM
RE: If player has tinderboxes - by SilentStriker - 09-06-2012, 05:49 PM
RE: If player has tinderboxes - by Your Computer - 09-06-2012, 05:55 PM
RE: If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 06:07 PM
RE: If player has tinderboxes - by Robby - 09-06-2012, 06:33 PM
RE: If player has tinderboxes - by JPiiONEFOURONE - 09-06-2012, 07:17 PM
RE: If player has tinderboxes - by Robby - 09-06-2012, 07:20 PM
RE: If player has tinderboxes - by Theforgot3n1 - 09-08-2012, 12:35 AM



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