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Ambiance-Another whopping tip thread.
crisosphinx Offline
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#3
RE: Ambiance-Another whopping tip thread.

I give you 5 out of 5 stars for an interesting thread. No, it's not a tutorial, no it's not a real guide; however, it IS a thread posting information that is useful to everyone, including those who need to be reminded.

All too often I see a game (anything made by Bethesda), map or models with something that looks out of place. Are the textures not matching up with the scenery? Did the map designer hire and intern or get someone who doesn't know what they are doing and add something like a water keg in a bathroom (WTF?).

It takes you out of the moment. Jump scares are a good example. You got Pewdiepie with his crap maps, having a naked flying man enters the room from behind you and hurts you. OH SHIT, it's a naked man and there's no monster! Where did it come from? Oh, it came from the random dresser in the hallway... GREAT JOB.

Ambiance is truly what makes a game so deep. You get absorbed by it. If you have a character, the same applies. Make sure that you don't have a Pikachu running around in Amnesia. It makes no sense.

And to get off the tangent and rant....

Good thread! Maybe you can make a tutorial explaining some of this stuff with screenies? That'd be sure to help out the newbies who don't understand anything about map making! ;]

Animation and Rig questions -> crisosphinx@yahoo.com

3D Generalist. Notable work on FG Forums - The Great Work, Five Magics and Cowards Debt.
09-23-2012, 12:23 AM
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RE: Ambiance-Another whopping tip thread. - by crisosphinx - 09-23-2012, 12:23 AM



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