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All Things for Setting Up Monsters
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#8
RE: All Things for Setting Up Monsters

(10-01-2012, 12:56 PM)Kiorga(x2)rd Wrote: My path nodes were mostly connected, but a few weren't. How do you connect them in the editor?

I'm not sure of how close they have to be exactly to each other, but i tend to maintain a standard of about 2 meters apart. In the level editor you can specify that in the field labeled "Snap sep." to help ease the process of organizing the path nodes.

(10-01-2012, 12:56 PM)Kiorga(x2)rd Wrote: Oh, and why does the patrol nodes in that video say "Run" in the animation type? What does that do?

Technically, that is supposed to specify the animation you want the game to play at the node for the monster. However, the game is either too dynamic with the monsters or that parameter is simply ignored or not implemented, or perhaps my assumption of that parameter is false. Either way, an empty string may as well be placed there, but for me as the developer of the custom story i, therefore, (may) use it as a personal reminder of what i intended for that moment in the story.

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(This post was last modified: 10-01-2012, 01:44 PM by Your Computer.)
10-01-2012, 01:43 PM
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RE: All Things for Setting Up Monsters - by Your Computer - 10-01-2012, 01:43 PM



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