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Message pop-up with script area collution
naseem142 Offline
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#9
RE: Message pop-up with script area collution

(10-09-2012, 05:49 PM)andyrockin123 Wrote:
(10-09-2012, 05:43 PM)naseem142 Wrote: By the way , do you know how do i make a door that leads to the next map?
I don't want to create another thread. Big Grin
Entities>Doors -- in there are a few doors with the prefix "level" (i.e. level_cellar, level_cistern, etc.) These doors have options under their second tab that allows you to put in information so you can change levels.

The bare minimum is the map file of the next level (which I think you browse for in the level editor). There are additional options such as making a name for the door (which requires a lang entry) and what sounds are made when you leave/enter.

Good luck :3


Thank you x3
10-09-2012, 05:54 PM
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RE: Message pop-up with script area collution - by naseem142 - 10-09-2012, 05:54 PM



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