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Script Help Script on potions
FlawlessHappiness Offline
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Posts: 3,980
Threads: 145
Joined: Mar 2012
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#7
RE: Script on potions

Have the timer going in all the maps, checking the player sanity. And stop the timer with a GlobalVarInt when it is triggered. Or yea, make a timer that checks if the player has the item. Thats a good idea.

Trying is the first step to success.
11-05-2012, 05:50 PM
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Messages In This Thread
Script on potions - by ZodiaC - 11-04-2012, 09:01 PM
RE: Script on potions - by ZodiaC - 11-05-2012, 03:54 PM
RE: Script on potions - by Tiger - 11-05-2012, 04:09 PM
RE: Script on potions - by ZodiaC - 11-05-2012, 04:14 PM
RE: Script on potions - by FlawlessHappiness - 11-05-2012, 04:35 PM
RE: Script on potions - by ZodiaC - 11-05-2012, 04:50 PM
RE: Script on potions - by FlawlessHappiness - 11-05-2012, 05:50 PM



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