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Hollow needle
Storfigge Offline
Member

Posts: 101
Threads: 31
Joined: Sep 2012
Reputation: 0
#1
Hollow needle

Hey can someone please tell me why this doesn't work? I've had a similar problem before but I just removed the map.cache to fix it but that wont work this time.


void Onstart()
{
AddUseItemCallback("", "hneedle", "pdoor", "UsedNeedleOnPdoor", true);
}


void UsedNeedleOnPdoor(string &in asItem, string &in asEntity)
{
SetSwingDoorLocked("pdoor", false, true);
PlaySoundAtEntity("", "unlock_door", "pdoor", 0, false);
RemoveItem("hneedle");
}


void OnEnter()
{
}


void OnLeave()
{
}

According to what I've read you do the same things with the hollow needle as you do with a key. By the way I'm using a barred door though that shouldn't matter right?

12-06-2012, 01:53 PM
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Messages In This Thread
Hollow needle - by Storfigge - 12-06-2012, 01:53 PM
RE: Hollow needle - by The chaser - 12-06-2012, 03:10 PM
RE: Hollow needle - by FlawlessHappiness - 12-06-2012, 03:39 PM
RE: Hollow needle - by Storfigge - 12-06-2012, 11:17 PM
RE: Hollow needle - by The chaser - 12-07-2012, 12:05 AM
RE: Hollow needle - by Storfigge - 12-07-2012, 01:44 AM
RE: Hollow needle - by 6346021815 - 12-06-2012, 04:21 PM
RE: Hollow needle - by Saitoshiba - 12-06-2012, 11:12 PM
RE: Hollow needle - by The chaser - 12-06-2012, 11:16 PM
RE: Hollow needle - by TheGreatCthulhu - 12-07-2012, 03:33 AM
RE: Hollow needle - by Storfigge - 12-07-2012, 10:21 AM
RE: Hollow needle - by TheGreatCthulhu - 12-07-2012, 03:25 PM
RE: Hollow needle - by The chaser - 12-07-2012, 10:26 AM
RE: Hollow needle - by Storfigge - 12-07-2012, 10:29 AM
RE: Hollow needle - by FlawlessHappiness - 12-07-2012, 10:51 AM
RE: Hollow needle - by Storfigge - 12-07-2012, 12:23 PM
RE: Hollow needle - by The chaser - 12-07-2012, 03:38 PM
RE: Hollow needle - by Storfigge - 12-08-2012, 01:57 AM



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