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Chemical Script needed
The chaser Offline
Posting Freak

Posts: 2,486
Threads: 76
Joined: Jun 2012
Reputation: 113
#2
RE: Chemical Script needed

This doesn't go to Techincal support in playing Custom stories, but I will samely help.

So, in your inventory.hps file:

void OnGameStart()
{
AddCombineCallback("", "Chemical_container", "bucket", "FUNC", false);
AddCombineCallback("", "bucket", "Chemical_container", "FUNC", false);
}

void FUNC (string &in asItemA, string &in asItemB)
{
GiveItem("Acid", "Puzzle", "LangEntry", "Image.tga"
}

It's something like this. The wiki says:

void GiveItem(string& asName, string& asType, string& asSubTypeName, string& asImageName, float afAmount);



Adds an item to the inventory of the player. Note that the item does not
have to exist as entity in the world to be able to do this.




asName - internal name


asType - item to give


asSubTypeName - item name for .lang file


asImageName - For exemple: void GiveItem(string& asName, string& asType, “chemical_container_full”, “chemical_container_full.tga” , float afAmount); The image is from <nowiki> <nowiki> <nowiki>\ </nowiki> </nowiki> </nowiki> graphics\Item\chemical_container_full.tga : is the image which will appear in Inventory - img155.imageshack.us/img155/6871/20806785.jpg




afAmount - amount to give

THE OTHERWORLD (WIP)
[Image: k6vbdhu]

Aculy iz dolan.
12-06-2012, 03:23 PM
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Messages In This Thread
Chemical Script needed - by TheSniperMajor - 12-06-2012, 03:15 PM
RE: Chemical Script needed - by The chaser - 12-06-2012, 03:23 PM



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