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Script Help Make grunt permanent ?
ApeCake Offline
Member

Posts: 116
Threads: 20
Joined: Jun 2012
Reputation: 4
#2
RE: Make grunt permanent ?

Nope.

You'll have to use your imagination for this. One way is to have a script area right before each patrolpoint, which adds another AddEnemyPatrolNode. This way he gets looped and won't disappear. It's a bit of a slap to the balls but it's pretty much the only way I know of.

Because he won't disappear if he still has code active.
12-07-2012, 08:29 PM
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Messages In This Thread
Make grunt permanent ? - by Daemian - 12-07-2012, 06:21 PM
RE: Make grunt permanent ? - by ApeCake - 12-07-2012, 08:29 PM
RE: Make grunt permanent ? - by Your Computer - 12-07-2012, 08:41 PM
RE: Make grunt permanent ? - by Statyk - 12-07-2012, 08:41 PM
RE: Make grunt permanent ? - by The chaser - 12-07-2012, 08:52 PM
RE: Make grunt permanent ? - by Daemian - 12-07-2012, 10:40 PM
RE: Make grunt permanent ? - by FlawlessHappiness - 12-07-2012, 11:36 PM



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