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Script Help Make grunt permanent ?
Statyk Offline
Schrödinger's Mod

Posts: 4,390
Threads: 72
Joined: Sep 2011
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#4
RE: Make grunt permanent ?

You could try opening him in the Model Editor, going to Edit > User Defined Settings and raising the Activation Distance. Save him as a new .ent in your custom story folder and load him up in your level editor.
12-07-2012, 08:41 PM
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Messages In This Thread
Make grunt permanent ? - by Daemian - 12-07-2012, 06:21 PM
RE: Make grunt permanent ? - by ApeCake - 12-07-2012, 08:29 PM
RE: Make grunt permanent ? - by Your Computer - 12-07-2012, 08:41 PM
RE: Make grunt permanent ? - by Statyk - 12-07-2012, 08:41 PM
RE: Make grunt permanent ? - by The chaser - 12-07-2012, 08:52 PM
RE: Make grunt permanent ? - by Daemian - 12-07-2012, 10:40 PM
RE: Make grunt permanent ? - by FlawlessHappiness - 12-07-2012, 11:36 PM



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