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Script Help Make grunt permanent ?
Daemian Offline
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Posts: 1,129
Threads: 42
Joined: Dec 2012
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#6
RE: Make grunt permanent ?

thank u guys, great answers. but i already tried all that, look this image

[Image: o9ihcj.jpg]

on that marked node the grunt disappears about %80 of times he patrolls there. as if darkness ate him.
those 2 areas trigger the same function that reminds the grunt his 2 nodes, so he can patrol forever.


[Image: s49thh.jpg]
"say" is just a short function i did that shows a debug message.
when uncommented it shows it's working ok.
but suddenly it stops. when i check inside the cell, the grunt is gone.

if the player can see him, it never disappears. but i can't force the player to stay close just for that. T_T

(12-07-2012, 08:41 PM)Statyk Wrote: You could try opening him in the Model Editor, going to Edit > User Defined Settings and raising the Activation Distance. Save him as a new .ent in your custom story folder and load him up in your level editor.
i'm gonna have to do that. ty

(This post was last modified: 12-07-2012, 10:41 PM by Daemian.)
12-07-2012, 10:40 PM
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Messages In This Thread
Make grunt permanent ? - by Daemian - 12-07-2012, 06:21 PM
RE: Make grunt permanent ? - by ApeCake - 12-07-2012, 08:29 PM
RE: Make grunt permanent ? - by Your Computer - 12-07-2012, 08:41 PM
RE: Make grunt permanent ? - by Statyk - 12-07-2012, 08:41 PM
RE: Make grunt permanent ? - by The chaser - 12-07-2012, 08:52 PM
RE: Make grunt permanent ? - by Daemian - 12-07-2012, 10:40 PM
RE: Make grunt permanent ? - by FlawlessHappiness - 12-07-2012, 11:36 PM



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