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FadeRadialBlur not being gradual
MrBehemoth Offline
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#5
RE: FadeRadialBlur not being gradual

(01-10-2015, 12:20 PM)BonesTheRabbit Wrote: Update: I did some fiddling, and I think that the second value is actually "Number of steps of intensity taken per second." So, hypothetically, if you had an intensity of five, and wanted it to take five seconds to reach that intensity, you would put the second value as 1. I'm not completely certain, though.

That's right, IIRC. In other words:

float BlurAmount = 0.05f;
float BlurFadeTime = 5.0f;
FadeRadialBlurTo(BlurAmount, BlurAmount/BlurFadeTime);

01-11-2015, 08:27 PM
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Messages In This Thread
FadeRadialBlur not being gradual - by Damascus - 12-12-2012, 10:50 PM
RE: FadeRadialBlur not being gradual - by MrBehemoth - 01-11-2015, 08:27 PM



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