TheGreatCthulhu
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Posts: 213
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Joined: Oct 2010
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RE: Script Language Reference and Guide
Maybe that's a better way to do it after all; yeah, there's an extra string in between, but it doesn't really have any significant performance impact, so who cares.
Anyway, interesting... Another thing I noticed while doing those tests: at first, it would fail only occasionally (so that you have to go through 10-20 tries to observe it), but at some point it would start failing almost on every try, until I exit the game and then start it again. Now, while I think I have some clue as to why the effect is there in the first place, I also think there's more to it than the explanation from the previous post, since this new observation makes me suspect that, at some point, some internal data storing structure/mechanism gets broken...
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01-20-2013, 10:02 PM |
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