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The Recession of Amnesia Mod Development
Kreekakon Offline
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Posts: 3,063
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#8
RE: The Recession of Amnesia Mod Development

I read the whole thread, and I have to say that I agree completely. Custom stories should be getting more feedback to more properly encourage improvement on the community.

One may say that mod creating, or any game for that matter should be motivated by the creator's desire to set free the artistic feelings they have sealed away inside them. In this case main motivation should come from the creator in question. However you just cannot deny the amount of impact the players, and amount of feedback has on the creator. Even if it's not the main source of motivation, it still will very well affect one's ability to carry that desire forward, and not have it be extinguished.

I remember a much longer time ago when I was still somewhat a new member I used to play almost every custom story that was released. Visibly I do it less, and less now. This thread has inspired me to pour thought into why that is.

Here it is. I won't sugercoat it at all in my favor: The main reason I think that I don't play some of the "less" known custom stories is because of the seed of doubt that has been sub-consciously creeping its way into my mind over the course of the time I stayed here, and evolved from new member, to member, and senior member of the community.

This seed of doubt just basically told me sub-consciously that new stories which I've never heard of just weren't worth my time, and I shouldn't check them out since they would NEVER be good as the "quality" work put out by more well-known people. That's basically what my mind told me every time I saw a custom story I never heard of prior to release, and I didn't even realize it up until now.

I think that this seed of doubt has been in the minds of many other members here as well, and I think that now we are aware of such a thing we should do our best to counter it, and provide constructive feedback for all the mod makers out there.

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02-16-2013, 06:54 PM
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