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The Recession of Amnesia Mod Development
Wapez Offline
Senior Member

Posts: 360
Threads: 37
Joined: Mar 2012
Reputation: 19
#22
RE: The Recession of Amnesia Mod Development

I agree with this. I really want to become a larger part of this community, but I see it as a very hard task, as your way in is basically through being a professional developer, not getting the help to become one. People improve a lot just by hanging around here, and we should want to encourage that. That way more people can one day become senior members too, which is just what this community needs. Amnesia custom stories might die otherwise.

For an example, take a look at my first map:
The Game

And then take a look at what where I'm at now, together with my two friends:
Frunken Productions thread

We have made huge progress, and we want to become even better. But we can only do that by the help of this community.

More recensions, thoughts, and constructive critisism is needed on these forums. And then automatically inviting juniors into this community. Let's give everyone a chance, and work as a team.

Founder & Legally Accountable Publisher of Red Line Games.
Environment & Gameplay Designer and Scripter.
http://moddb.com/mods/in-lucys-eyes
06-27-2013, 11:33 PM
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