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Spoiler Robosprog's Views on Game Design
Kreekakon Offline
Pick a god and pray!

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RE: Robosprog's Views on Game Design

(02-19-2013, 07:04 PM)Rapture Wrote: Btw, did anyone's childhood start with Doom and/or Starcraft? I was playing Doom when I was around 1, and SC1 when it came out, when I was 6 or 7.
My gaming life probably started a bit later than everyone around here when I was around 10. I didn't even get into the Starcraft franchise until early 2011.


Back to the topic at hand though, I also think a good monster encounter should be one which builds atmosphere, and tension without having it forcibly released through a chase sequence. IMO, it is more frightening when you/the player still believes that they have a chance to get around the crisis at hand, but have to be careful about it as well as actively trying to rid themselves of (As opposed to hiding in a closet the whole time waiting for it to pass)

[Image: Tv0YgQb.gif]
Image by BandyGrass
02-19-2013, 07:11 PM
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