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Request Artists still needed
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Posting Freak

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#9
RE: Artists still needed

You want to make a mod with 14 characters in only two months? Sorry man, but even if you somehow found seven 3d artists to help you out and even if through some heavenly miracle those seven artists were also able to rig and animate their characters within one month each, that would still be too much.

Just for a comparison of scale: The first project I've worked on had 10 people (two coders, two game designers, one producer and five artists). It only had one animated character and a map that's about the size of a medium-to-large sized Amnesia map. (only using self-made assets and textures though).
It took us 4 months of working in our freetime after school (which, to be fair, ate quite a lot of our time) and we still had to crunch quite a bit towards the end. And if at the beginning of the project someone hadn't told us that our scope of three maps and four characters was way too big, we would've missed the deadline so hard, the school would've probably expelled us Wink

Basically, what I'm trying to say is, projects always take way more effort than expected. And there's no shame in scaling it down a bit - you can always add more stuff later if you suddenly have more time left than expected! Big Grin
(This post was last modified: 03-15-2013, 02:00 PM by xxxxxxxxxxxxxxxx.)
03-15-2013, 11:56 AM
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Messages In This Thread
Artists still needed - by Nuclearbones - 03-14-2013, 04:27 AM
RE: Artists still needed - by Rapture - 03-14-2013, 05:06 AM
RE: Artists still needed - by Nuclearbones - 03-14-2013, 05:13 AM
RE: Artists still needed - by Adrianis - 03-14-2013, 10:22 AM
RE: Artists still needed - by Acies - 03-14-2013, 04:31 PM
RE: Artists still needed - by Nuclearbones - 03-14-2013, 04:59 PM
RE: Artists still needed - by Adrianis - 03-14-2013, 08:35 PM
RE: Artists still needed - by Acies - 03-14-2013, 07:50 PM
RE: Artists still needed - by xxxxxxxxxxxxxxxx - 03-15-2013, 11:56 AM
RE: Artists still needed - by Nuclearbones - 03-15-2013, 04:36 PM



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