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Script Help Script Help
Knusper. Offline
Member

Posts: 58
Threads: 7
Joined: Feb 2013
Reputation: 2
#38
RE: Script Help

Its named "Slender_5" for example. Or "Slender_2".
With
int i;
i = LastArea[1];
I find out the number of the slender.
Here is where i have lastarea declared:
string LastArea = "00";
void InArea(string &in asParent, string &in asChild, int alState)
{
    string areanumber1 = StringSub(asChild, 11, 2);
    int i;
    i = (areanumber1[0] -48) *10 + areanumber1[1] -48;       
    AddDebugMessage(Slender_active, false);
    if (Slender_active[i-1] == 1 + 48)
    {
        AddDebugMessage("InArea > if statement executing", false);
        IsInArea = true;
        LastArea = areanumber1;
        //////////////////PlaySoundAtEntity("", "SlenderFLICKER.snt", "Player", 0, false);
        AddTimer("mov", 2, "nomove");
    }
    
}

No one knows, how "I" goes.
(This post was last modified: 03-28-2013, 03:15 PM by Knusper..)
03-28-2013, 03:15 PM
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Messages In This Thread
Script Help - by Knusper. - 03-23-2013, 10:02 PM
RE: check if active/ string to int - by Adrianis - 03-24-2013, 01:08 AM
RE: check if active/ string to int - by Rapture - 03-24-2013, 02:18 AM
RE: check if active/ string to int - by Knusper. - 03-24-2013, 01:15 PM
RE: check if active/ string to int - by Adrianis - 03-24-2013, 03:14 PM
RE: check if active/ string to int - by Knusper. - 03-24-2013, 08:51 PM
RE: check if active/ string to int - by Adrianis - 03-24-2013, 10:48 PM
RE: check if active/ string to int - by Knusper. - 03-24-2013, 10:57 PM
RE: check if active/ string to int - by Adrianis - 03-24-2013, 11:03 PM
RE: check if active/ string to int - by Knusper. - 03-25-2013, 10:00 AM
RE: check if active/ string to int - by Adrianis - 03-25-2013, 01:09 PM
RE: check if active/ string to int - by Knusper. - 03-25-2013, 01:29 PM
RE: check if active/ string to int - by Knusper. - 03-25-2013, 05:56 PM
RE: check if active/ string to int - by Adrianis - 03-25-2013, 06:00 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 10:44 AM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 11:55 AM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 12:10 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 12:52 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 01:11 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 01:14 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 01:19 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 01:37 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 01:42 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 01:54 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 02:03 PM
RE: check if active/ string to int - by NaxEla - 03-26-2013, 05:44 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 06:11 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 06:51 PM
RE: check if active/ string to int - by Adrianis - 03-26-2013, 07:48 PM
RE: check if active/ string to int - by Knusper. - 03-26-2013, 08:44 PM
RE: Script Help - by Adrianis - 03-27-2013, 02:03 PM
RE: Script Help - by Knusper. - 03-27-2013, 02:21 PM
RE: Script Help - by No Author - 03-27-2013, 02:24 PM
RE: Script Help - by PutraenusAlivius - 03-27-2013, 03:04 PM
RE: Script Help - by Knusper. - 03-28-2013, 03:01 PM
RE: Script Help - by PutraenusAlivius - 03-28-2013, 03:07 PM
RE: Script Help - by Knusper. - 03-28-2013, 03:15 PM
RE: Script Help - by PutraenusAlivius - 03-28-2013, 03:21 PM
RE: Script Help - by Knusper. - 03-28-2013, 04:56 PM



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