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Script Help Player Run Into Door, Explosion
TheIcyPickle Offline
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Posts: 80
Threads: 16
Joined: Feb 2011
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#7
RE: Player Run Into Door, Explosion

Ah, I think I see the problem. It appears that when I pass it walking, just to test, the if statement is terminated. It did not meet the criteria, and the script box is not of use anymore.

How would one go about re-looping I would guess the void door statement again?

Or was what I said complete garbage? haha

EDIT 1: AH HA!

AddEntityCollideCallback("Player", "script3", "door", false, 1);


Thats it.

Thanks for the help everyone!
(This post was last modified: 03-30-2013, 09:46 AM by TheIcyPickle.)
03-30-2013, 09:32 AM
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Messages In This Thread
Player Run Into Door, Explosion - by TheIcyPickle - 03-30-2013, 05:39 AM
RE: Player Run Into Door, Explosion - by NaxEla - 03-30-2013, 07:42 AM
RE: Player Run Into Door, Explosion - by NaxEla - 03-30-2013, 09:19 AM
RE: Player Run Into Door, Explosion - by TheIcyPickle - 03-30-2013, 09:32 AM
RE: Player Run Into Door, Explosion - by WALP - 03-30-2013, 01:54 PM
RE: Player Run Into Door, Explosion - by Tiger - 03-30-2013, 03:38 PM



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