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Using a lever to get to the next level (Crashing) Amnesia
Tiger Away
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Posts: 1,874
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Joined: Nov 2012
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#7
RE: Using a lever to get to the next level (Crashing) Amnesia

void Lever3(string &in asEntity, int alState)
{
if (alState ==-1) //up
{
FadeIn(1.0f);
SetPlayerActive(false);
ChangeMap("Maps/Excavation_02.map", "")
04-04-2013, 01:36 AM
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RE: Using a lever to get to the next level (Crashing) Amnesia - by Tiger - 04-04-2013, 01:36 AM



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