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Script Help Working Guns (script + model)
OriginalUsername Offline
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Posts: 896
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#7
RE: Working Guns (script + model)

(05-15-2013, 03:47 AM)Tomato Cat Wrote:
(05-15-2013, 03:44 AM)Apjjm Wrote: This is a brief overview of how this approach was done in the topic and how you could extend it if you wanted.
  1. For added fancyness, you can make a custom lantern. Change the lantern drawing animation to drawing a pistol and firing it. Add code to put the "lantern" away after a timer.

Or maybe a gun with a flashlight on it?

That'd be awesome. I might actually try to make that..
05-15-2013, 06:55 AM
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Messages In This Thread
Working Guns (script + model) - by Knusper. - 05-14-2013, 03:45 PM
RE: Working Guns (script + model) - by Knusper. - 05-14-2013, 04:28 PM
RE: Working Guns (script + model) - by Apjjm - 05-15-2013, 03:44 AM
RE: Working Guns (script + model) - by Tomato Cat - 05-15-2013, 03:47 AM
RE: Working Guns (script + model) - by OriginalUsername - 05-15-2013, 06:55 AM
RE: Working Guns (script + model) - by Knusper. - 05-15-2013, 01:13 PM
RE: Working Guns (script + model) - by Statyk - 05-16-2013, 05:32 AM
RE: Working Guns (script + model) - by Knusper. - 05-16-2013, 04:23 PM
RE: Working Guns (script + model) - by Kullin - 05-16-2013, 08:39 PM
RE: Working Guns (script + model) - by Knusper. - 05-20-2013, 11:00 AM



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