(05-26-2013, 09:11 PM)Bucic Wrote: (05-26-2013, 08:58 PM)Your Computer Wrote: In any engine it could effect performance, especially if the scene needs to be rendered multiple times just for the lights and shadows for one frame. Then there's the quality of the shadows which can hurt performance as well. HPL3 might have dynamic shadows for point lights, but i'm not sure on that. In any case, if you want dynamic shadows for the lantern, you'll need to manually edit a few files.
Noted.
Few files you say? Not just the lantern model? Could you tell us some more?
All you need is to get the modeleditor.exe, open the lantern up and replace the pointlight with a spotlight, then enable shadow casting for the light..