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Annoying Credits Problem
phatdoggi Offline
Junior Member

Posts: 17
Threads: 4
Joined: Jun 2013
Reputation: 0
#1
Annoying Credits Problem

You know when you start rolling credits after seeing a monster, like a scare cliffhanger, and throughout the entire credits screen you get that terror sound that's super loud? I want to fade that out, and play a song of my own (credits.ogg) which works fine, except for the fact that the terror sound won't fade out. It's getting really annoying...

Here's my ending function:
void end(string &in asEntity)
{
    SetEntityActive("lastBrute", false);
    FadeGlobalSoundVolume(0, 0.5);
    SetPlayerActive(false);
    FadeOut(1);
    PlaySoundAtEntity("", "door_large_castle_open.ogg", "Player", 0, false);
    StartCredits("credits.ogg", false, "CustomStoryMain", "Credits", 3);
}

Any help is appreciated. Thanks!

"Just drink it. How bad could it be?"
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(This post was last modified: 06-03-2013, 09:14 PM by phatdoggi.)
06-02-2013, 07:15 PM
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Messages In This Thread
Annoying Credits Problem - by phatdoggi - 06-02-2013, 07:15 PM
RE: Annoying Credits Problem - by Daemian - 06-03-2013, 07:07 AM
RE: Annoying Credits Problem - by phatdoggi - 06-03-2013, 09:02 PM



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