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Importing models - Texture disappears
ExpectedIdentifier Offline
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RE: Importing models - Texture disappears

(06-08-2013, 09:32 PM)Theforgot3n1 Wrote: Just as my thread name suggests, the texture that I have applied to my model is not read by the model editor when I import the mesh. How do I make it so that it is included?

It's currently transparent by the way.

Also, is there a tutorial on how to import a model (.dae) into Amnesia and make it an entity/static object, etc. The whole process of creation would be awesome to have. Smile

Have you created a material for the texture? You need to do this or the texture will not show up. Also make sure the texture and material have the same name (for some reason if they don't have the same name it won't work, for me anyway)

As for static objects, all you need to do is export the dae file and create a material file for the texture it uses.

To create entities you need to use to model editor - you import the dae file (the texture should show up automatically if you've created the material for the texture and made sure they're in the same folder) then create a body and adjust it so that it's roughly the same shape as the model, then attach the body to the mesh.

If you want the model to have physics - click settings at the top and change type to object, then set the subtype you want. You then need to set properties for the body, e.g mass. Hope this helps, let me know if you get stuck Big Grin It's definitely a pain until you know what to do but once you know it's fairly straightforward.
(This post was last modified: 06-08-2013, 09:43 PM by ExpectedIdentifier.)
06-08-2013, 09:38 PM
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RE: Importing models - Texture disappears - by ExpectedIdentifier - 06-08-2013, 09:38 PM



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